Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

 

Early Enrollment v17.1 Release Notes

These are the Release Notes for Early Enrollment v17.1. The release build of EE 17.1 has been running on the Test Server since Thursday, July 11 and was deployed to Live on Monday, July 15. This release focuses on bug fixes for a variety of issues. We tracked down one of the causes for recurrent crashes when charging or teleporting and reworked the code to better handle those situations. We also changed the way mobs and events are defined across escalation phases to prevent situations where escalation strength would sometimes appear to be temporarily locked.

Early Enrollment v17 Release Notes

These are the Release Notes for Early Enrollment v17. The release build of EE 17 has been running on the Test Server since Wednesday, May 15 and was deployed to Live on Monday, May 20. This release adds Free Trial Mode, allowing inactive accounts to log into the game and try out the latest build, though with some gameplay limitations (e.g. support restricted to level 6, no influence earned, no XP granted over time, can’t participate in territorial PvP games). Because trial characters aren’t granted XP over time, the initial amount of XP for new characters is now 75,000, and all characters that originally started with 1,000 XP will be automatically granted 74,000 XP to make up the difference.

Early Enrollment v16.2 Release Notes

These are the Release Notes for Early Enrollment v16.2. The release build of EE 16.2 has been running on the Test Server since Thursday, January 31 and was deployed to Live on Thursday, February 7. This release fixes a few issues with enchanting, including a general issue with weapon enchantment keywords not working and some specific enchantments that weren’t working properly. Fixes were also made to the way escalation event encounters are cleaned up after an event is completed.