These are the Release Notes for Early Enrollment v15.2. The release build of EE 15.2 has been running on the Test Server since Thursday, August 9 and was deployed to Live on Friday, August 10. This release adds Friends Lists, making it much easier to keep track of other characters you'd like to interact with regularly in-game, along with providing tools to make those interactions easier to initiate. Each character maintains separate lists for Friends (you both agreed to be friends) and Admirers (characters who asked you to be friends). These lists can be managed by clicking on the new Friends Lists icon at the top of the screen. Hermitage and Manor Holdings have also been added, along with multiple UI improvements (e.g. dropdown action menus on the Party UI and Top Bar for selected characters, inclusion of your own character in the Party UI, ability to Show/Hide the Party UI, tooltips for the Main Menu icons), bug fixes (e.g. map servers won’t start unless they’re able to load their buildings) and other polish work.
These are the Release Notes for Early Enrollment v15.1. EE 15.1 has been running on the Test Server since Thursday, May 17, and and was deployed to Live on Monday, May 21. This release adds Settlement and Company Messages so Settlement and Company Leaders can set messages seen by all members whenever they log in, or immediately if they’re already logged in. New Guild Codexes were also added, made from any combination of Rogue, Expert or Freeholder Expendables, allowing the Guild House Structure Kits to be made without depending on only Rogue Expendables. As always, multiple other improvements were made to various systems in order to keep steadily improving the overall player experience, particularly where features added in EE 15 needed some polish or bug fixes.
These are the Release Notes for Early Enrollment v15. EE 15 has been running on the Test Server since Wednesday, April 18, and and was deployed to Live on Friday, April 20. This release adds the ability to upgrade settlement structures, along with systems like Taxation and Development Indexes to support those upgrades. Other existing systems like upkeep, building construction, camera controls, NPC placement, coin-to-credit conversions and the crafting tutorial have also been tweaked and improved to work with those new systems.