These are the Release Notes for Early Enrollment v11.3. This build has been running on the Test Servers since Friday, July 22, and was deployed to the Live Servers on Wednesday, July 27.
This release includes several small bug fixes and balance improvements. One of the most noticeable changes is that encounters will now retain the same mobs for one hour after being spotted, making it more important to actually clear encounters rather than just walking away and hoping for better mobs the next time around. There are also now shrines in all of the pass hexes, to fill in some gaps where dying players sometimes were too far from a shrine and would wind up respawning in the middle of the hex. More logging was also added to help us track down the "can't find item" bug in the Auction Houses, and we plan to release additional server-side updates every few days with even more logging until we can finally narrow in on the cause of that issue.
These are the Release Notes for Early Enrollment v11.2. This update was deployed to the Test Server on Wednesday, May 11, 2016, and to the Live Server on Wednesday, May 18, 2016.
This release includes one new escalation (Gathering of Legends) and one upgraded escalation variant (The Revenge of Nhur Athemon), both featuring a mix of hero-/legend-level enemies dropping lots of T3 goodies. Some of these higher-level enemies have also been added to new events that run in several of the higher-end escalations. Several improvements have been made to the Auction House (your last week of sales/purchases can be viewed in the History tab, purchase prices are set to those of the specific offer you requested to purchase, and a few UI issues were fixed), and many other highly-requested improvements have been made (the click-through problem when clicking on UI elements was fixed, stacks can now be split when transferring between various windows, Auspicious Critical will only return power on critical hits, and Thornguards stop attacking after their target is killed). Many other smaller fixes were made as well.
The process to transfer Pathfinder Online to a new developer is progressing nicely, but our own deadline of March 1st for the transfer to happen has been pushed for a month or two. Contracts are flying back and forth between the companies involved and the lawyers have been summoned. There are a ton of moving pieces that all need to be nailed down. It is a super complicated process and there are a lot of people to coordinate with in a multitude of time zones. All this takes time.