From deep within the Emerald Spire, the Azlanti lich Nhur Athemon spent centuries setting his plans in motion, intricate schemes that played out in the world above over hundreds of mortal lifetimes. All his sinister designs now lie in ruins after Pharasma, the Lady of Graves, inexplicably tampered with the flow of souls, trapping a growing army of undying heroes in the River Kingdoms surrounding the Emerald Spire. As those heroes have tamed the lands and established new settlements to help them grow in power, they've thwarted Nhur Athemon's plans time and again. To deal with these nuisances once and for all, he's triggered a series of events repeated throughout the Echo Woods, a sequence of escalating invasions designed to crush each new settlement in turn. Familiar creatures, increasing in strength and power, have started appearing in all the most dangerous places across the map, but what new monstrous threat awaits when these attacks reach their peak? The only way to know is to defeat all the enemies that come before it, with each fallen opponent quickly replaced by a more powerful one, until you stand victorious, or until Nhur Athemon once more holds sway over life and death in these lands.
These are the Release Notes for Early Enrollment v16.1. The release build of EE 16.1 has been running on the Test Server since Tuesday, December 18 and was deployed to Live on Wednesday, December 19. This release adds the ability to run escalation sequences in the monster hexes, with each completed escalation followed by the next one in the sequence ten minutes later. There's also a new secret escalation, tougher and more rewarding than all the previous escalations, which for now will only be available at the end of a complete sequence that includes all the escalations. Significant changes were also made to the AI for target acquisition and leash ranges.
Magic items just leveled up in Pathfinder Online! Whether you’re creating a +1 short sword or a set of +5 full plate armor, the enchanting system allows you to infuse that item with even more power. For example, if you take a short sword +1 and add the flaming enchantment, your weapon will now do extra fire damage on each attack. Your suit of full plate armor +5 could be enchanted with mystic insulation, which increases your resistance to cold & electricity damage. There are more than 200 enchantments available in the game after today’s update.
These are the Release Notes for Early Enrollment v16. The release build of EE 16 has been running on the Test Server since Thursday, November 29 and was deployed to Live on Friday, November 30. This release adds the ability to enchant and equip gear with hundreds of bonuses. To support that, there are hundreds of new enchanting recipes for spellcrafters, refining recipes for all types of refiners, rare mats available only for gathering in specific monster hexes, and rare salvage items available only from specific escalations. Lots of other adjustments were made to support enchantment, such as improving the auction houses to properly handle purchases of enchanted items, granting achievements for enchanting items, and providing new types of conditional bonuses for some of the enchantments.
These are the Release Notes for Early Enrollment v15.2. The release build of EE 15.2 has been running on the Test Server since Thursday, August 9 and was deployed to Live on Friday, August 10. This release adds Friends Lists, making it much easier to keep track of other characters you'd like to interact with regularly in-game, along with providing tools to make those interactions easier to initiate. Each character maintains separate lists for Friends (you both agreed to be friends) and Admirers (characters who asked you to be friends). These lists can be managed by clicking on the new Friends Lists icon at the top of the screen. Hermitage and Manor Holdings have also been added, along with multiple UI improvements (e.g. dropdown action menus on the Party UI and Top Bar for selected characters, inclusion of your own character in the Party UI, ability to Show/Hide the Party UI, tooltips for the Main Menu icons), bug fixes (e.g. map servers won’t start unless they’re able to load their buildings) and other polish work.