We made a big push to provide icons to all the items and Feats that were still missing them. While we were going to be adding icons for Feats that were missing them, we went ahead and converted all of them to a consistent set of visual rules that will make it easier to distinguish the icons for various active Feats and provide more information at a glance. Rather than make everyone work out how you can get that at-a-glance information, this guide explains the theory behind the icon construction:
While we release version notes for each of our updates, they can be a bit dense or truncated, so we’re going to start the practice of releasing a blog when we have completed a build to explain the hows and whys of the things in the version notes. Hopefully this will make their functionality more clear and give players some idea as to why we’ve chosen to work on these things. This first blog in that series will focus on EE6.
Recently we’ve had some questions about where we are going to go with Clerics and their feats long term as we have introduced several Cleric feats lately that eventually will have interactions with the alignment and faction system as they are related to specific gods. We thought we would lay out our plans so people could better make their choices going forward.
These are the release notes for Early Enrollment v5.0. Early Enrollment 5.0 has been on the TEST SERVER since Friday 27 February and is scheduled to deploy to the LIVE SERVER on Thursday, 5 March. You will need to patch your client before you can play Early Enrollment 5.0
These are the release notes for Early Enrollment 4.2 which was deployed to the LIVE SERVER on Thursday 26 February. We deployed v4.0 on 20 February, but a bug related to the excessive spawning of monsters caused us to revert to the previous 3.x build while we fixed that problem. 4.2 is that fix.