I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.
Nearly seven years after launching into Early Enrollment, and nearly two years after entering Open Enrollment, Pathfinder Online will be shutting down at Daily Maintenance (9 AM Pacific) on November 28, 2021. After that, aspects of the world you’ve all created with us will live on in Golarion, initially through a blog post on Paizo’s site that integrates our history with the larger world of Pathfinder. During the remaining months of operation, settlements can earn better stat blocks and more detailed writeups (e.g. longer descriptions, more names of notable player characters and companies, mentions of gathering/crafting/training specialties) by placing and upgrading settlement structures (particularly Pharasma statues) and by completing sequences that include the new Nhur Athemon’s Chosen escalation.
We’ll be offering pro-rated refunds when requested for game months purchased after May 1, 2021 where even a full set of active characters on that account are unable to use those months before the game shuts down, or the opportunity to transfer those unusable months to another account. We’ll also be offering pro-rated refunds when requested for any Base Camps, Freeholds, Adventurer’s Cottages or Crafter’s Studios bought at full price ($24.99 for the Base Camps, $99.99 for the others) less than one year before the game shuts down. For a brief time we offered those items for sale at a reduced price that already covered the intended refund, so no refund will be offered for those purchases assuming we shut down as intended on November 28.
To further limit the need for refunds, we're steadily removing larger purchases from the store and from the options for setting up new subscriptions. We’d also appreciate it greatly if everyone would avoid buying anything they won’t be able to make full use of before November 28.
Send any requests for refunds to email@example.com.
Goblinworks was a separate company set up to create Pathfinder Online and it ceased operations several years ago. The game assets passed to Paizo when Goblinworks could no longer support it, but not the company’s liabilities or obligations. Paizo did its best to honor those past purchases in-game, driving the game’s development to focus on backer rewards and paying for the development team and related technology costs, but the funds from the Kickstarter and from Goblinworks didn’t pass to Paizo and aren’t available to be refunded.
The short answer is by placing and upgrading structures in each settlement (particularly Pharasma statues) and by completing their assigned sequences during the final event. The longer answer involves some math and is much too complicated for a FAQ, so check out The Denouement Rules for more details.
We can’t guarantee that any specific names for alliances, settlements, companies or characters can be included exactly as they were in Pathfinder Online, or that any specific details of their history can be included exactly as they happened, or that any specific additions can be incorporated exactly as they’re requested. In particular, we may need to change any names that are anachronistic or that touch on the intellectual property of other companies. On top of any legal requirements, everything is ultimately subject to Paizo’s editorial needs and the goal of integrating the world of Pathfinder Online into the tabletop world of Golarian in as compelling a way as possible. However, we’ll seek feedback from anyone affected by such necessary changes and we’ll do our best to honor the preferences and requests of each settlement, as well as to handle any disagreements between their leaders as fairly as possible. Fortunately, we all share a goal of making the final text for each settlement/alliance as memorable and compelling as possible, so hopefully Paizo’s editorial feedback will ultimately result in text that everyone is happier with, even if it’s not exactly what was initially requested.
They certainly do. The amount of time and effort involved felt right for end-game content, but we do want to see more of them appear in the remaining months than would be likely to happen at the current settings. We’ll be releasing an update soon to make producing them a little quicker, but doing so will still require an impressive amount of effort.
We certainly hope that Pathfinder Online will return in some form, and that any future team working on it will be able to take advantage of all the hard work the team put into this version of the game and all the lessons we learned along the way. There are a lot of cool innovations that make Pathfinder Online possible and we still think the right developer and/or publisher could make something really special using the current state of the game as a great starting point. However, we don’t think anything’s likely to get set in motion before we need to shut down on November 28.
This was the first phase of our launch of the game. Early Enrollment began in December 2014 after Alpha testing was complete. During Early Enrollment many key game features were not implemented or were implemented in a very basic state. Based on feedback and interaction with the players the Goblinworks team iterated on the design, prioritized the order that features were added and incorporated suggestions from the community into the design.
This is a process similar to the way Minecraft and GMail were developed. We know it's not for everyone, but we're sure there are lots of players who want a front-row seat to watch an MMO being built from the ground up.
Early Enrollment was not a "beta test" in the classic sense. The objective was not to find and fix bugs - although that was a part of what happened during Early Enrollment. The objective was to begin with a "minimum viable product", and then expand the game in a feedback-driven process.
We released regular updates which introduced and iterated on existing features and provided polish and bug fixes. You can see a list at this link.
Open Enrollment followed Early Enrollment in December of 2019. Open Enrollment represents our belief that the game provides a relatively complete experience, though still of the small-indie-production, early-access variety. Open Enrollment features territorial battles for Settlement control and many improvements based on player feedback during Early Enrollment.
Our blog now generates an RSS feed. We also regularly update our:
Twitter Feed (@GoblinworksInc)
We are very active in discussing the game on our forums. We value your input and want to have a 2-way conversation with the community.
Click the "Jobs" link on the "Goblinworks" menu item.
Goblinworks has an exclusive worldwide license from Paizo to create an MMO using Paizo's Pathfinder property. Paizo is a founding owner of Goblinworks, and is providing operational support to Goblinworks. Lisa Stevens is a founding owner of both Goblinworks and Paizo, as well as the CEO of Paizo and the COO of Goblinworks.
Because Pathfinder Online is very important to Paizo, almost every Paizo employee that works on Pathfinder will be involved to some degree with Pathfinder Online. Paizo's leadership team of Lisa Stevens, Erik Mona, Jeff Alvarez, and Vic Wertz, as well as Creative Director James Jacobs, have been working on Pathfinder Online since its conception.
Far from it! Pathfinder Online and the Pathfinder RPG will not only coexist, but they'll benefit from one another in countless ways.
No. MMOs have different needs than a tabletop roleplaying game. Pathfinder Online will retain the spirit and flavor of the Pathfinder RPG, but it will not be mechanically identical.
While the printed game may incorporate ideas and developments drawn from Pathfinder Online, the two are distinct entities. Players chart the course of events in Pathfinder Online, and the end result may look very different from the continuity of the published campaign. As in the case of Pathfinder RPG Modules and Adventure Paths, the "results" of adventures do not generally change the status of the published campaign, leaving those developments for the player characters to experience themselves at the game table (or in the case of Pathfinder Online, in the shared virtual world).
The initially available race options will mirror the core races of the tabletop Pathfinder RPG: dwarves, elves, gnomes, half-elves, half-orcs, halflings, and humans. For Early Enrollment we'll have humans, elves and dwarves. Other races will be added over time.
Pathfinder Online's innovative archetype system includes specific paths of development that reflect the classes in the tabletop game, so if you want to play a character that mirrors a classic tabletop class, you'll be able to do it. However, Pathfinder Online is driven by more diverse player activity than the classic adventurer-focused tabletop experience; Pathfinder Online players will be able to act as merchants, farmers, miners, teamsters, caravan guards, spies, and explorers, and in any other role the players choose to create. Characters will have a wide variety of skills to develop, allowing them to be highly customized to the player's preference.
For Early Enrollment we'll have support for characters playing the role of fighters, wizards, rogues and clerics.
Characters in Pathfinder Online don't have levels in the classic sense. The class levels from the tabletop game don't map to the power levels of the online game.
While many of the mechanics are different, the flavor of the world will be consistent with the Pathfinder campaign setting, so you will find much that is familiar.
Pathfinder Online is set in the River Kingdoms area of Golarion, a wilderness dotted with ancient ruins and small self-governing communities. The area is temperate, with a wide variety of terrain including lakes, rivers, swamps, forests, plains, grasslands, hills, and mountains. A wide variety of monsters inhabit the area.
No. While it takes place in the same region as the Kingmaker Adventure Path, the game will not overlap with the events of that story.
Initially, at least, interaction with PFS will be minimal.
Windows PCs and Apple Macintosh.
We are planning a hybrid subscription/microtransaction model. Players will have the option to pay a flat monthly fee for complete access to all standard game features, or to use microtransactions to access desired features and content on an a la carte basis. Pricing details have not yet been finalized.
During Early Enrollment only subscriptions will be available. Subscriptions will be priced at $15/month.
Yes. Several types of premium content can be purchased using microtransactions. This content includes "bling"—visual enhancements to the character or the character's property that have no mechanical effect; a wide variety of mounts that let you customize your ride and show your personal sense of style; and low level consumables that will give minor benefits.
Our commitment to the players is that there will never be an item in the cash shop that is mechanically better than the best craftable item that can be made by characters in-game. The cash shop items will always be implemented in such a way as to avoid harming the in-game economy.
The game will be playable worldwide, although it will initially be available in English only. Localizing the game into other languages will depend on the pace of the development effort and the ability of Goblinworks to provide full support to new markets.
Players must be at least 16 years old to have a Pathfinder Online account.
Yes. You might find that "bad" can be a relative term, though!
You can buy it, make it, or take it. The game will have a thoroughly developed economic system.
Yes! Charactrers access a virtual bank for Coin, and a localized Vault and Auction House for items. Items have to be moved from point to point and are not virtual. Auction Houses are not linked.
We know that many existing MMO guilds like to test & play new MMOs as a group, and they want to reserve things like guild names and certain character names. We're sensitive to these needs, and we'll be working on a complete package of guild migration tools for the game.
Characters will be able to attack rival characters in most parts of the game world. In many circumstances, though, unprovoked aggression may carry severe in-game penalties.
There will be many ways to differentiate your character during character creation, and your character's background will have an in-game effect.
Most fantasy MMOs, including World of Warcraft, are "theme park" games. In theme parks, you're expected to work your way through a lot of scripted content until you reach the end, and then you play end-game content while you wait for the developers to release more theme park content so you can continue to advance your character.
The other end of the MMO spectrum is the "sandbox" game. In sandboxes, you're given a lot of tools and opportunities to create persistency in the world, then turned loose to explore, develop, find adventure, and dominate the world as you wish. You and the other players generate the primary content of the game by struggling with each other for resources, honor and territory. There is no "end game" and no level cap.
Pathfinder Online is a sandbox game with theme park elements. You'll be able to create your own place in the world of Golarion, complete with complex social and economic systems. You'll form ad-hoc or permanent groups ranging in size from small parties to large settlements and even huge nations, and interact with others in your world in a realistic, unscripted fashion. You'll also be able to participate in scripted adventures, though, with the outcome of those adventures helping to determine the shape of your world.